It was quite some time since my last post. The new layout is much more cleaner and it has a bigger focus on the blog section. But it’s only a temporary layout. The final new one will hopefully come very soon.This section is very important to me
In my last tutorial I talked about how the isometric map could be enhanced, for example by using canvas as a tool to determinate the real position of an object and not the whole image including transparency. In this small article I would like to intr
Today I would like to show you how to make a very basic isometric game map. It’s not really optimized and there are still plenty of things to do. But well, it’s a good start I think.